Sunday, 10 September 2017

Districts

A quick glimpse at the different districts in Marienburg

Suiddock (South Dock)
Suiddock is crammed with warehouses, docks, offices, shops, taverns, flophouses, shipyards, tenements and brothels. Its streets are filled with crowds of people always in motion, all Marienburg's classes and races blending together in an ever-changing swirl.
Landmarks: a lot of Guild houses are located here, such as the Stevedores and Teamsters, the Rivermen's Association, the Brotherhood of Seamen and Pilots, as well as the wasteland Import and Export Exchange, Noormanswijk (Norscan Town), Dwergsbezit (Dwarf's Hold)

Kruiersmuur (Porter's Wall)
Time and progress haven't been kind to Kruiersmuur... The "real" Marienburgers are starting to resent the "outlanders" that are moving in, changing original character of the district with their "foreign ways". Oldest working/middle class area in the city. occupied mostly by artisans and shopkeepers.
Landmarks: Tarnopol's Clock Tower, Remasweg (Remas Way) and Noord Miragliano (North Miragliano) with the Tileans, The halflings of Kleinmoot (Little Moot) and Little Bretonnia (or Garlic-town, or Wijnzak (Wine sack), depending on who you ask)

Winkelmarkt (Craft Market)
Small boat-building companies and famous sausages. Bustling lower middle-class area, in decline.
Landmarks: Dwergbezit (Dwarfhold)

Doodkanaal (The Dead Canal)
 A district and a a sluggish and malodorous waterway choked with trash and sometimes bodies from the worst parts of the city share this name. Evil smells and vapours rise from it, and only those who can’t afford anything better or who aren’t welcome anywhere else willingly live along its banks. The worst of slums, feared and shunned. Dying and blighted.

Vlakland (The Flats)
Inhabited by poor fishermen and others. Often flooded out.

Goudberg (Gold Mound) 
Fashionable upper-class neighbourhood.

Monday, 4 September 2017

Handouts

Prelude: Marienburg, the Greatest Port in the Old World

Welkom in Marienburg!

The largest city and the greatest port in the Old World, Marienburg offers endless possibilities for adventure. What's to be seen there?

Streets, for a start. Full of buildings. Marienburg has lots of buildings. Dwellings of every class from hovel to palace. Shops selling everything from fish to diamonds, from bread to dried Vampire’s blood. Workshops representing every craft and trade from alchemy to zymurgy (that’s brewing to you). Inns, taverns, hostelries, dives, grand hotels and flophouses. Theatres, opera houses, cockpits, burlesques and bordellos. All you can imagine, and more.

It is said that there is no human activity which cannot be found in Marienburg - and turned to profit, at that. There are traders and artisans of every type operating on both sides of the law. If you can’t buy it in Marienburg, the odds are it hasn’t yet been invented! And every conceivable service can be bought and sold - necessary or unnecessary, legal or illegal, moral or otherwise. If the mind can conceive of it, Marienburg can supply it - for the right price.

And overseeing it all there are guilds, factions, political and mercantile parties, courts, councillors, lobbyists, agitators, demagogues and peddlers of influence. There are thieves, beggars, racketeers, neighbourhood associations and local gangs. There are wizards of a dozen hues and priests of half a
hundred gods. There are garrisons, watchmen, bailiffs, merchant militias and the ever-watchful Excise. Who wields the true power? It depends on what you want.

Then there are the wonders of Marienburg. The docklands of Suiddock, stretching along the Reik for more than a mile - the largest in the Old World, with ships leaving daily for nearly every known place. The great Temple of Manann - the heart of the cult of the sea-god, adorned with the wealth of generations of grateful sea-traders. The lofty towers of the Hoogbrug bridge, one of the marvels of the Old World. The dark corners of Three Penny Bridge, the notorious thieves’ kitchen where, they say, anything can he bought and sold - even a life. Rijker’s Isle, the great fortress-prison looming over the river like a man-made mountain.

And not the least of these many wonders is Sith Rionnasc’namishathir, “Star-gem of the Sandy Coast”, known as Elftown - a city within a city, and the oldest and largest Sea Elf community in the Old World.

There are the palaces and warehouses of a score of merchant princes, stuffed with exotic treasures from the far corners of the world; the enclaves of traders from Araby, Norsca, Albion - even from distant Cathay and Nippon. Marienburgers claim they took to the seas because the Old World had nothing more to show them. They could he right.

Player Characters


Marienburg Maps

Marienburg City Map

Marienburg Provincial map

Map of the Empire