Tuesday, 5 June 2018

Chapter 3: Tying up some loose ends...(Part III)

The basement that Ras, Jormund, Goran and Armand had been housed in during their ‘would be’ interrogation belonged to a much taller and respectable building, four storeys of Thieves Guild lodging. Now members of the Guild, the four were given rooms and adequate space within the walls of the structure. Establishing themselves there properly, their belongings stored, the most frequent activity was between this residence and the Dining hall of Titus, also known as the Marienburg Gentlemens Club.

Shortly after their joining and massacre of the men belonging to Cees, conversations with Titus left Jormund on the path of learning more sophisticated workings of Interrogation. Ras in turn was sent to learn from another member of the guild, Durak, to be schooled in the art of lockpicking and infiltration, a skill he had desperately sought after his failed attempts during their mission to the Van Eeuwen house.

Jormund was set up with Solomon Ritske, the resident interrogation specialist in the Suiddock region of Marienburg. Upon his first few sessions with Solomon, Jormund was learning the basics of anatomy, regarding man, dwarf, elf and goblin. Proving a quick study, it was not long before Solomon gave Jormund a simple task, “Bring me a dead body, fresh not rotten.”

Knowing that the best place to secure a body was Doodkanaal, Jormand wasted no time in securing a body that was still warm from what could only be seen as a thievery gone wrong. Returning to Solomon, Jormund’s knowledge only grew, learning all about pressure points and the different levels of torture and pain that can be inflicted. Solomon was strange man in Jormund’s eyes, everything spoken about was purely analytical, rarely and emotion entering his speech or explanation, even when elbow deep in blood and filth.

Goran and Armand spend most of their time drinking, both knowing that there was little for them to learn from a Thieves Guild when it came to their interests. For Armand, he knew that there was no one within these walls that could teach him in his knowledge of furthering his skill with the sword, Goran on the other hand, already a brute to look at, towered over most of the fellow guild members.

*

Free, one of the servants from Sweaty Olaf’s inn knocked on the door of the lodging the four were now calling home, a large wooden crate in his possession, a note on it addressed to Goran.
Meeting Free downstairs at the main entrance, Goran returned the favour to Frey with some coin and drink before retiring back to his room, crate in hand.
Upon opening it, inside were two bags filled with coin, a long narrow box and a smaller square box. Opening the bags of coin, Goran counted 100 gold pieces. The smaller box revealing a finely rafted pistol, its freshly polished brass and fine wood revealing it to be unfired. The long box however took Goran’s attention, inside, a perfectly balances and finely crafted broad sword.

Goran’s eyes alight with excitement, such a weapon only known to him as something owned by lords and knights of high birth. Goran looked at the note puzzled, his knowledge of the written word lacking.
He summoned the other three of his companions to the downstairs common area, coin and small box in hand, his new weapon slung around his waist.
Ras, Jormund and Armand all joined Goran, the fresh tankards of ale still frothing.

“Who can read?” Goran asked. Armand extended his hand for the note Goran held.

Reading aloud, this was a note from Agnes and Ludmilla, two of the women Goran, Jormund and Ras had given aid to on the barge of slaves. Armand not present, off drinking and gambling at the time. The letter dictated that the two keep their word and that perhaps payment should not be demanded in future for doing a good deed.

Goran slid the box to Ras, who in turn allowed his jam to drop to the floor at the contents of the box. Goran also slid a bag of 50 gold to each Armand and Jormund. Obviously outraged at the gift to Armand, Jormund made no secret about his apparent disgust at the way the spoils had been split. Armand took notice of Goran’s sword, asking to see it closely, inspecting the blade with envious eyes, truly a weapon forged by masters.
As the four sat, Ras toying his new pistol, Jormund counting his coin, Armand and Goran both discussing the fine steel before them, Ras was the first to talk business, proposing a plan of deception regarding the Rivermen Guild.
Proposing the four pose as Rivermen, ferrying rich men about the canals, recording locations for later thievery. Goran however trumped Ras in terms of an idea for making coin. Of the women rescued off the slavery barge, several were professional women who worked the streets and the rooms of Suiddock. Goran had discussed with them the price of renting rooms and how much to expect from their trading.

Everyone was keen to partake, as a small yet frequent revenue stream without danger to themselves, it was agreed to be a good plan. Goran followed the discussion up with walking to where he knew the women were lodged, arranging rooms on the Red Lantern Canal for them to work from, and street urchins to watch the comings and goings of the patrons, to make sure the count was accurate and that no one was getting greedy.

Titus also informed the crew that only two Black Hats resided in the area, corrupt and friendly to the Thieves Guild, Van Dorp, a weedy man to look at, yet sly and unnerving, Sharky, a more solid man who also seemed to be the talker when discussing business, ran their own little schemes to make coin. Allowing them to remain meant that the Thieves Guild had an understanding with the law, rather than doing them in and having them replaced by possibly less kind Black Hats. Van Dorp and Sharky could always be found at the Lighthouse Inn, on the far side of the small island of Riddra, far enough out of the way to avoid constant contact with the Guild Hall members.

After a week of relative rest and Silence, Armand and Goran decided to continue their surveillance of the cave below the cemetery cliffs. After two days of watching, only one man seemed to enter and exit the cave with any regularity, arriving at 2pm and leaving at 6pm,
Armand and Goran decided that this was the best way in, returning to the Guild residence, collecting Jormund and Ras, it was time to sort this out.
A single boat with a sole occupant began to steadily paddle out of the cave entrance, Ras and Goran on the oars of the a second boat began to charge the small boat, hammering into its side, almost tipping it over completely.
Armand and Jormund, leaping across the side of the small craft, pounced on the occupant, Armand placing a dagger over the man’s neck, Jormand holding him down tight.
Three large rolls of neatly wrapped fabric lay in the small boat, the explanation given, that was what was being stored in the cave, it was a secret spot for a man named Thijs, a tailors son.
In an effort to extract information out of the prisoner, Martin, a simple man who only worked as a courier, Armand and Goran tied stones to his feet, threatening to drop him overboard. Martin wasted no time spilling his information, two other men resided in the cave, the only loot, silks and fabrics belonging to Thijs.
As the crew and their prisoner returned to the cave, a large open area revealed itself at the mouth, torchlight dull against the wet, stone walls of the cavern. Spreading out, it was clear this was not a small cave, branches of tunnel leading off in several directions. Ras held his new pistol to Martin’s face as he led the group to where the other men were to be found. As the cave  went further in, the rock walls gave way to man-made pillars and stone carvings, a wooden door appearing at the end of the runnel, dim light showing from the slit under the timber, reflecting off the shiny wet floor.

As voices were heard through the door, Ras held Martin back, allowing Jormund, Armand and Goran to move closer. Flinging the door open, Armand darted left, two men inside the room, sitting at a single table rolling dice stood shocked at this breach.
Goran stepping through the door calling for the men to halt, again his command falling on deaf ears. Both men moving for their weapons that lay close by, Goran wasting no time in sending a bolt through the leg of the closest man, Ras in turn appearing in the doorway and firing a shot that echoed loudly in the confines of the caverns. Also hitting the closest man in the shoulder, sending him into a spin before crashing to the floor. The second man already had Armand in close proximity, the Estalian’s sword drawn and ready, looking across the room, Jormund was also poised, his axe head dangling from his chain, ready to be sent across the room.

“I surrender!”

Ras threw Martin to the floor as he approached the surrendering man. Asking questions and demanding answers, Ras seemed off, as if he was unsure of himself in the asking, Jormund standing close by, a slight grin on his face at watching his compatriot fumble his words. After
gathering what information they could, largely due to Jormund threatening the testicles of the man, Thijs, the tailor’s son resided at his fathers shop, everything in the cave was his and done through him. He was also under the protection of the Thieves Guild, something only mentioned as a warning. Armand patched up the bleeding man on the floor before proceeding to secure all three men with rope while the four searched the passageways of the cave.

One of the tunnels leading to a
storage area containing 10-20 rolls of fine fabric, another containing little more than dust and dirt, another much the same.
The four discussed their options, they had breached the truce, they had attacked a Thieves Guild resource. Ras pushed to go back and clear it with Titus, Jormund did not much care for the options and only offered little support. Goran was interested in the money, the silks and fabric clearly worth a good amount, Armand was also unsure, his idea, no witnesses, take the goods and be gone. Ras, Goran and Jormund continued to discuss how to address the guild issue, dismissing Armand as a blood thirsty murderer. After several minutes of procrastination, Ras and Jormund would return to Titus for clarification, Goran and Armand would stay, Goran mainly staying as the only
one able to potentially stop Armand from carrying out his plan without consulting the others.

*

“So let me get this right,” Titus choked, “You have gone out into another district, hit a fellow thieves guild den, and now you are asking permission to do what you have already done? Is that right?”, Titus’s voice concerned and doing his best to hide his anger.

“These men had hit us first!” Jormund snorted. Looking at Olaf who was seated next to Titus, “On the boat, our first job, you were there, Olaf!”

Olaf whispered to Titus briefly before clearing his throat to respond, Titus was not pleased with what had transpired.

“So this was a retaliation of sorts?” Titus queried, “Need I remind you of the story of Cees and his men? He did his own thing, now look at him.”

“That’s why we are here,” Ras interrupted, “We do not want to hide anything and once we found out there is guild involvement, we came straight to you.”:

Titus leaned back in his chair, quietly discussing with Olaf how to deal with the situation. As Ras and Goran sat silently for what felt like an eternity, Titus eventually re-joined the conversation.

“You will go back to the cave, Olaf will take the bigger boat, you will load all of the merchandise, you will leave the men there alive, you will leave a note for the occupant. Is that clear?”

“Then we should probably go now,” Ras sweated, “We left Armand with the prisoners.”

Titus waved his hand in a motion of dismissal. Ras and Jormund looking at each other with worried looks as their minds wandered to what they might find back in the cave.

*

It took several boat trips to get all of
the rolls of fabric aboard Olaf’s barge. Ras and Goran doing most of the work, leaving Armand and Jormund to instill a measure of fear into the prisoners. Handing the bloodied Martin, a note from Titus, the four men left, returning to the Marienburg Gentlemans Club, it was late, it was time to rest.

Goran and Armand set out early, searching for Siemon, the deal struck ever playing on Goran’s mind. He wanted that monkey off his back as soon as possible. Consulting several beggars, the pair headed to Winkelmarkt food hall, where they were told Siemon could be found.

The morning brought with it Rikkert who had heard about the night’s escapades, furious at the result and reminding Ras and Jormund who they work for and who they report to, Titus also summoning them to meet him later in the evening, Rikkert’s anger emerging as he clenched his fists and only grew more aggravated when Jormund explained that in his absence, Titus was the only option of person to speak to.

Sitting in the food hall in Winkelmarkt, Goran soon smelt the familiar stench associated with Siemon’s beard. Siemon himself pulling up a seat next to both Goran and Armand, demanding food and drink.
As brief as the conversation was, it seemed to take forever in the eyes of Goran and Armand, the stench of the beggar turning them off their meals. The favour to Siemon was to be one of violence. A band of youths had been terrorizing the beggars and occupants of Doodkanaal, based out of the old Stevedore union building. The group who once only caused trouble, now delving into murder and
maiming, Calling themselves “The Claws”.

Goran seemed happy to do the job, the only negative though in his mind was that he would have to return to the smell of Doodkanaal, its thick smog hiding all matter of aroma from faeces to blood. Taking their leave of Siemon, Armand and Goran returned to the Guild Hall, sighting Ras and Jormund and informing them of what was required.
As the four entered the Hall of Titus that evening, a large table stood in the middle of the room, the fabrics and silks lay out across it. Titus instructed the men to select what fabric they would like fresh clothes made from, they will be needing it for their trip to Kruiersmuur when they visit Thijs and his father the tailor. Titus explained that everything had been cleared with the Guild in the area for the four to make a visit, the instructions, find out who and why Olaf’s boat came under attack.

*

Jormund was the first to enter the tailor shop, a roll a fine fabric over his shoulder, Ras, Goran and Armand all followed to find a highly decorated shop despite the businesses surrounding it. The tailor, Pepijn, was busy measuring up a number of fabrics for the current commission he was working on. Offering to pay handsomely for his time and work, the four were lined up for their measurements to be taken. Ras and Armand inquiring as to the whereabouts of the tailor’s son Thijs, the answer being upstairs. Paying the tailor even more gold for a conversation with Thijs, Ras and Armand calmly ascended the stairs as the tailor struggled with Jormund’s measurements.

Knocking on the door, Thijs answered only to be met by the blade of Armand, forcing his back in the room for Ras to enter and close the door behind him.
Ras took ever with the questions, again stumbling over his words, clearly in need of help. Armand offering the only aid he knew how to give, a firmer grip on his dagger. After lengthy answers yielding no results to even lengthier questions, Armand began to cut strips off the fine coat Thijs was wearing, hitting a nerve, Thijs began to respond. Not knowing who or what happened on Olaf’s boat, all he knew was that the cave was there, unused and arranged for it to be a place for his own illegal gains of fabric from merchants to be stored.

After several more minutes of Armand cutting and Ras growing more and more frustrated, it was clear that whoever had shown the four the cave, was misleading them, Thijs, although corrupt, was little more than a pawn in the grander scheme.
Returning downstairs, leaving Thijs in a pile of sliced material and a puddle of his own urine, Ras, Goran, Jormund and Armand left the tailor, expecting delivery in the weeks ahead. Returning to Guild Hall, the question of who had sought to do them ill, still a strong heavy thought on their minds.


Winkelmarkt



“The Winkelmarkt sausages are widely renowned as the finest in Marienburg, which makes them the finest in the world, and there’s nothing like eating one in a bun with a smear of Bretonnian mustard.”

The Winkelmarkt is one of the larger wards in Marienburg and is home to the city’s lower middle class. Much of its commerce involves the boat-building trade, but there’s also a thriving foodstuff trade - Winkelmarkt is known for its delicious sausages. Caught between the appalling wretchedness of the Doodkanaal to the south, and the declining ports of the Suiddock, Winkelmarkt slides inexorably towards poverty as the ward decays and the more successful types flee to the northern
reaches of the city. Locals do their best to maintain their homes, but the signs of decay are everywhere, from the rotting wood, missing shingles, and the growing mounds of rubbish filling the
alleys.

As a ward, Winkelmarkt is more crowded than anywhere else. Outside of the main thoroughfares, the streets are so cramped that not even wagons can navigate these corridors. Buildings often share sidewalls, and many are built on top of older buildings, such that most structures have an almost ramshackle appearance, sagging into one another and leaning at uncomfortable angles.

“A jumble of buildings higher and narrower than any Ras’d ever seen, jostling for space like the people swarming around them, without a single patch of open land to be seen. Some seemed to be tottering on the brink of the waterway and a few were even built out over it on pilings, as though their owners had roofed over a wharf.”
“He paused in the middle of the bridge, in a narrow space between two tiny houses which had been built partly on the roadway and partly over the edge. There were several similar structures choking the thoroughfare, a mixture of shops, homes and some makeshift wooden stalls between them.”

Saturday, 2 June 2018

Astrid Sterstaren

The last member of the Black Caps present at the interrogation of Goran and Armand was this woman.
Although she kept herself in the background, she did seem to have the ear of Captain Theophilus.
Unarmed and unarmoured, she does stick out of the normal patrolmen the group may have run into before.

Wilhelm Hoogtoren

This was the third Black Cap Goran and Armand met at the Helmsman. 
Quiet and in the background, he was taking notes during the interviews.

Reiner Kuyper

One of Theophilius Graveland's trusted aides, probably one of the most capable fighters in the Black Caps of Suiddock.

The 6ft, 185lb, blond-haired Reiner has a very craggy face with a scar across the left cheek. His blue eyes are intense, like he is memorising his surroundings as if they are the features of
someone who crossed him. Generally, Reiner’s demeanour is very stoic. If he shows any expression at all, it’s most likely a sneer than a smile.

Reiner is as mean and tough as any Watch under Captain Graveland’s command. Reiner is  completely dedicated to his job, he doesn’t have any outside interest or life, for that matter.
It is a rare event for anyone to see Kuyper off duty and being semi-sociable.

Theophilus Graveland

Although Goran and Armand had been given a letter by Lady Aneszca vouching for their innocence, Captain Theophilus seemed to have different ideas about their presence and involvement in the events that took place in the Helmsman.

He is in charge of the Black Caps of Suiddock, a responsibility he takes very serious, and he and his subordinates from the Suiddock Watch Barracks seems to be more than a cut above the run-of-the-mill Black Caps you encounter in the streets of the city.

Bernhard Von Schwerdblitz

A tall, VERY confident man in his late 40s with long blonde hair, a perfectly trimmed beard and the most magnificent moustache ever seen this side of the Imperial border, this Swordmaster Extraordinaire (emphasis on Master, please) is unrivaled in hat-throwing skills.

Armand and Goran met him while waiting for a contact of Titus at the Helmsman

Eventually, he assisted them (well, he observed their actions while pretending to be asleep) to capture and kill the assassin who already had killed Bruno previously.

Later on, he helped Rikkert's crew to take down Grossbart. Afterwards, Titus paid him handsomely to cover Armand's further training.

"You've got to do something about your legwork, Armand..."

"I just got stabbed in the leg, I'm bleeding!!!!"

"That's no excuse for sloppy legwork..."

Vincent Jacobs

Applicant for the Riddra chapter of the Thieves Guild, on probation.
Titus clearly knew this person from previous interactions and assigned Armand and Goran to protect him while waiting for a contact at the Helmsman

After a very rough night the contact eventually showed up and Vincent was able to finalize the handover.

Whatever documents Vincent returned to Titus, the Captain clearly was not impressed, judging from the shouting and sound of broken furniture behind closed doors.

Ursula Karlsdottir

Armand and Goran met her and her entourage while waiting for a contact of Titus at the Helmsman

She arrived after them, spent some time drinking with them and Bernhardt Von Schwerdblitz, after losing an arm-wrestling competition with Bruno.

She claimed to work for the Directorate of the city, and seemed very interested in the three Priests of Morr, inquiring with Sander about their comings and goings.

The next morning, she and her horse had disappeared.

Thomas De Waal

Armand and Goran met him while waiting for a contact of Titus at the Helmsman

Totally drunk he showed up, late at night, together with a handful of Thugs, demanding to see Frederik Van Scheldt.

Sander claimed to have no clue as to who that was, and Thomas  yelled out that he had to be there, as his boat was moored at the docked. He sent his thugs up to find Frederik, and a fight broke out, during which Goran lost his dagger.

The troublemakers were kicked out of the inn before they made it upstairs.

Three Priests of Morr

Armand and Goran met them while waiting for a contact of Titus at the Helmsman

The kept their distance, and never really spoke to them. During the night there was a lot of noise coming from their room, where they also kept a coffin.

The next morning, all three were found slain in their room, and in the coffin a corpse was found, judging by the damage to the coffin, recently decapitated.

Mr and Mrs "Smid"

Armand and Goran met them shortly while waiting for a contact of Titus at the Helmsman

Never really got to talk to them, as they quickly disappeared upstairs.
There was a short conversation between Mr Smid and one of Lady Anezca's servants. Mr Smid walked away angrily, and later asked Armand to send said servant, Hans De Presser up to his room. He paid handsomely for this.

The next morning, the body of Hans De Presser was found in the linen cabinet, one of the victims during the Rough Night at the Helmsman.

Gustaf Rechtshandler

The lawyer of Lady Aneszca, niece of the Staadholder Van Raemerswijk.

Armand met him while waiting for a contact of Titus at the Helmsman, and was offered a large sum of money to help him out with 'disposing' of a few troublesome guests who were blackmailing him.


Bruno

The Judicial Champion of Lady Aneszca, niece of the Staadholder Van Raemerswijk.

Armand and Goran met him while waiting for a contact of Titus at the Helmsman

They had a few beers with him, but later that night he was found dead, Goran's dagger planted in his back.

Lady Aneszca


Lady Aneszca, niece of the Staadholder Van Raemerswijk.

Armand and Goran met her and her entourage while waiting for a contact of Titus at the Helmsman

Sander Dubbelman


Sander is an short, stocky man with brown hair and a short beard. He is usually smiling, and rushing around trying to sort out three problems at once. He wears nondescript cotton and leather clothing in browns and white.

When Sander arrived in Marienburg, he fell in love the port city almost immediately. The diversity and cosmopolitan nature of the place enchanted him. For several years, he operated as a coachman travelling the Middenheim-Marienburg route. Then he changed careers, offering to guide newcomers to the city around the instant they got off the coaches. He saw the Helmsmen as a huge gap in the market which he was willing to fulfill. With investment from three coaching companies, he converted and extended a warehouse into a large Inn south of the Draaienbrug Swing Bridge.

Sander is friendly and welcoming, stopping to talk to all his customers. He can be slightly patronising, but whatever advice he gives is well intentioned. He has embraced the Marienburg
mindset though, and is perfectly happy to overcharge as far as he can. Plans for an Inn similar to the Helmsman but built in Middenheim or Altdorf have been drawn up, although Sander is sure that neither of them will be as successful as the Helmsman itself.

Seeing as many people from foreign countries as he does, Sander is a good person to acquire news from anywhere outside Marienburg.

Draaienbrug Swing Bridge

“Getting to Luydenhoek in the first place meant crossing the Bruenwasser, the main canal used by ocean going vessels, and as he neared it the breeze flowing through the streets began to take on a sharper edge. The thoroughfares began to seem more crowded too, pedestrians, carts and carriages mingling in confusion as they were funnelled into the approaches of the only bridge over the shipping
channel. Unlike many of the other bridges he’d seen in Marienburg the Draaienbrug which spanned the Bruenwasser was free of obstructing houses and market stalls.”

“The entire bridge was rotating around the massive stone pillar beneath the archway, smoke belching from a chimney and wisps of steam escaping from vents in the carriageway. A metallic clatter and screech echoed across the water, louder than anything he’d ever heard. The spectacle was breathtaking. Armand saw an ocean going carrack, its sails cracking in the wind, tacking cautiously around the bridge, which now lay parallel to the flow of the Bruenwasser.”

The Helmsman

The Helmsman is a large Suiddock’s inns, and will soon be the largest, as the hotel and tavern  is adding another two floors, which will make four storey in total, each of the three upper levels is given over to guest rooms. At full capacity, The Helmsman will accommodate around 150 guests, and it is
usually packed throughout the year. The reason for the abundance of custom is simple. The Inn is affiliated with all the major transport companies that travel to Marienburg: Castle Rock, Wolf Runner and the Four Seasons Coaching Inns all have a depot at the Helmsman, and their customers are
advised to stay the night there. Starbright Shipping, which journeys the Nuln-Altdorf-Marienburg route up the Reik, also sends its customers here. Finally, Marienburg locals will often point those travellers who arrive in the city by different means in The Helmsman’s direction.

The Inn itself, located on Southbank, near Draaienbrug,  is built in the same style as many traditional Imperial coaching inns but on a far grander scale. The rooms upstairs are spacious, clean and comfortable, as it pays well to give a good impression to newcomers. The bar and restaurant downstairs never close, working twenty four hours as coaches arrive at all times of day and night. The food is hearty, usually fish stews which can be kept simmering almost indefinitely. The prices for both food and rooms are far above average, to get the most out of strangers before they determine the standard prices. Because of its links with travel companies, the Helmsman is a convenient place for those entering or leaving Marienburg.

Tickets can be booked at the bar for example, and the staff will wake patrons in time so they do not miss their coaches.

The inn is owned by Sander Dubbelman.